Project
Plaything | Black Mirror Season 7
Worked as
Series Graphic Designer
Notes
For this episode, alongside the regular Graphic set decoration and action prop elements, I had the opportunity design the world and characters for the 1990s Thonglets videogame.
For the printed graphics throughout the ep, I was supported by GFX Louise Sullivan and ASST. GFX Zowie Roxanne.
The Thronglets themselves were animated in their many iterations by Jellyfish studios.
Finally, I was thrilled that Netflix / Night Studios span the Thronglets characters and world out into a fully functioning iOS game.
Thronglets world design. Illustrated by myself and animated by Jellyfish Pictures.
Thronglets splash screen. Illustrated by myself.
Thronglets boot screen.
Thronglet character design. Illustrated by myself and animated by Jellyfish Pictures.
Thronglet character design. Illustrated by myself and animated by Jellyfish Pictures.
Easter egg laden shop dressing and window graphic.
Easter egg filled Tuckersoft games gfx. Striking Vipers and Space Fleet games shown here.
Colin's office dressing, including easter egg Waldo Moment poster.
Thronglets world design and characters Illustrated by myself and animated by Jellyfish Pictures.
Thronglets boot screen.
Bandersnatch: Nohzdyve influenced LSD action prop.
Thronglet character design. Illustrated by myself and animated by Jellyfish Pictures.
Cam's wiring diagrams- produced on fax paper as he follows the dictates of the Throng.
Reproduction of 1990s Computer Exchange shop GFX with Louise Sullivan and Zowie Roxanne.
Bad trip THEY KNOW tube carriage GFX. Designed with Louise Sullivan and Zowie Roxanne.
Bad trip THEY KNOW tube carriage GFX.
Thronglet character design. Illustrated by myself and animated by Jellyfish Pictures.
Cam's double-helix ASCII article.
Cam's notes as he follows the dictates of the Throng.
the world-ending QR which leaks the Throng into our world.